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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
commit9e4f25acd69489d949104eebec690ce5586849e6 (patch)
treedc4fe4483ece1a374bc44280c72e43cfd5725feb /src/game.cpp
parent34e18a818a7696629515c39b920ba35b64832748 (diff)
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OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find a
nicer approach after the release.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index df5033be..98be0bc6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -264,7 +264,7 @@ void do_input()
// Get the state of the keyboard keys
Uint8* keys;
keys = SDL_GetKeyState(NULL);
-
+
// Get the state of the joypad buttons
// TODO: Only 6- buttons joypads are allowed
bool joy[10];
@@ -619,7 +619,7 @@ void do_input()
}
} // End Mouse left button
-
+
// Mouse button middle
else if (event.button.button == SDL_BUTTON_MIDDLE)
{
@@ -628,7 +628,7 @@ void do_input()
* right Usiu??? ;-)
*/
}
-
+
// Mouse button right
else if (event.button.button == SDL_BUTTON_RIGHT)
{
@@ -746,7 +746,7 @@ void do_input()
player_node->direction = Direction;
}
}
-
+
// Attacking monsters
if (player_node->action == STAND)
{
@@ -763,12 +763,12 @@ void do_input()
}
}
}
-
+
if (joy[JOY_BTN1]) {
unsigned short x = player_node->x;
unsigned short y = player_node->y;
int id = find_floor_item_by_cor(x, y);
-
+
if (id != 0)
{
WFIFOW(0) = net_w_value(0x009f);
@@ -1234,7 +1234,7 @@ void do_parse()
logger->log("Warping to %s (%d, %d)",
map_path, RFIFOW(18), RFIFOW(20));
strcpy(strrchr(map_path, '.') + 1, "tmx.gz");
-
+
Map *oldMap;
oldMap = tiledMap;
tiledMap = MapReader::readMap(map_path);
@@ -1718,7 +1718,7 @@ void do_parse()
break;
case 0x0012:
char_info->LUK = RFIFOB(5);
- break;
+ break;
}
}
break;