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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
commit4f40a1bcbdc27affb96737f5f5dc0c086d1031ce (patch)
treeaa693beedd08e925b5e5ef9364bfcaed3e945edc /src/game.cpp
parent79d63d624b44faa4085bd82eaa3519df77bbb58b (diff)
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- Commenting out buddy and new skills windows
- Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled)
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a6a9d866..27583d92 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -303,12 +303,13 @@ void do_input()
statsWindow->setVisible(!statsWindow->isVisible());
used = true;
}
+ /*
// New skills window
else if (keysym.sym == SDLK_n)
{
newSkillWindow->setVisible(!newSkillWindow->isVisible());
used = true;
- }
+ }*/
// Skill window
else if (keysym.sym == SDLK_k)
{
@@ -327,12 +328,13 @@ void do_input()
equipmentWindow->setVisible(!equipmentWindow->isVisible());
used = true;
}
+ /*
// Buddy window
else if (keysym.sym == SDLK_b)
{
buddyWindow->setVisible(!buddyWindow->isVisible());
used = true;
- }
+ }*/
// Emotions
else if (action_time && (player_node->emotion == 0))