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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-28 23:04:08 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-28 23:04:08 +0000
commit391203d83ed7a72b54fb7d7c72dbe35db14f0ea9 (patch)
treea9a9e14bbbdde0b48c66b99038d505a42a51609b /src/game.cpp
parentaf61e1e7df91b97c3f7516e9eb2b37b621f069ad (diff)
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Merged trunk development between revisions 2530 and 2618 to the 0.1.0 branch.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 3e789728..f5ebe095 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -202,6 +202,10 @@ void createGuiWindows()
minimap->getHeight() + 30);*/
// Set initial window visibility
+ chatWindow->setSticky(true);
+ miniStatusWindow->setSticky(true);
+ menuWindow->setSticky(true);
+
chatWindow->setVisible(true);
miniStatusWindow->setVisible(true);
statusWindow->setVisible(false);
@@ -457,7 +461,30 @@ void Game::handleInput()
}
break;
- // Picking up items on the floor
+ // Attempt to hide all windows
+ case SDLK_h:
+ chatWindow->setVisible(false);
+ miniStatusWindow->setVisible(false);
+ statusWindow->setVisible(false);
+ menuWindow->setVisible(false);
+ buyDialog->setVisible(false);
+ sellDialog->setVisible(false);
+ buySellDialog->setVisible(false);
+ inventoryWindow->setVisible(false);
+ npcTextDialog->setVisible(false);
+ npcListDialog->setVisible(false);
+ skillDialog->setVisible(false);
+ //newSkillWindow->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ chargeDialog->setVisible(false);
+ tradeWindow->setVisible(false);
+ //buddyWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ break;
+
+ // Picking up items on the floor
case SDLK_g:
case SDLK_z:
if (!chatWindow->isFocused())