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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-02 12:50:40 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-09-02 12:50:40 +0000 |
commit | 3213f41daeed034c8aa9b8be9e86796737a38a78 (patch) | |
tree | 5441dd101209774d6e7c6612281b3ef12bd941a5 /src/game.cpp | |
parent | f5fc009543a0a189bcde5acf91ff315dd9cd05e9 (diff) | |
download | mana-3213f41daeed034c8aa9b8be9e86796737a38a78.tar.gz mana-3213f41daeed034c8aa9b8be9e86796737a38a78.tar.bz2 mana-3213f41daeed034c8aa9b8be9e86796737a38a78.tar.xz mana-3213f41daeed034c8aa9b8be9e86796737a38a78.zip |
Applied patch by Bernard Lidicky, adding targetting nearest monster with either
keyboard or mouse. Also made clicking beings in general a bit easier (patch
applied by Bjørn Lindeijer).
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index ed8ad827..7921c388 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -686,6 +686,18 @@ void Game::handleInput() player_node->attack(target, newTarget); } + // Target the nearest monster if 'a' pressed + if (keys[SDLK_a]) + { + Being *target = + beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } + if (joystick) { if (joystick->buttonPressed(1)) |