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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-09 11:58:11 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-09 11:58:16 +0200 |
commit | 6f102137fc36447b7ce29fd065581a1f6f996fc6 (patch) | |
tree | 907bccd9cb67f9b7e05baaf73b52637e86984bc8 /src/game.cpp | |
parent | 20ec47a6504f5ebed9a4986e3d004f3445e3f987 (diff) | |
download | mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.gz mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.bz2 mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.xz mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.zip |
Removed unused duplicate parsing of effects.xml
The loading of effects.xml has ended up being duplicated, with an
implementation in getEffectDescription in actorsprite.cpp as well as in
EffectManager. But the one in actorsprite.cpp was actually never used.
Diffstat (limited to 'src/game.cpp')
0 files changed, 0 insertions, 0 deletions