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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-13 20:25:02 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-13 20:25:02 +0200 |
commit | 627e1bc7eee5b821d29b2161dec4991cae7bf9c0 (patch) | |
tree | 5f42f5dcdec6113f631b8e17088fee8ef9b2c390 /src/game.cpp | |
parent | ceff9177ea052c9e398fc9f337cf5320deba14ed (diff) | |
download | mana-627e1bc7eee5b821d29b2161dec4991cae7bf9c0.tar.gz mana-627e1bc7eee5b821d29b2161dec4991cae7bf9c0.tar.bz2 mana-627e1bc7eee5b821d29b2161dec4991cae7bf9c0.tar.xz mana-627e1bc7eee5b821d29b2161dec4991cae7bf9c0.zip |
Revert forced FPS limit
Don't force an FPS limit when people don't want it. Just default to
limit on 60 fps instead, but do allow it to be disabled.
This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7873d7db..750725db 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -456,13 +456,9 @@ static bool saveScreenshot() void Game::optionChanged(const std::string &name) { - int fpsLimit = (int) config.getValue("fpslimit", 0); + int fpsLimit = (int) config.getValue("fpslimit", 60); - // Calculate new minimum frame time. If one isn't set, use 60 FPS. - // (1000 / 60 is 16.66) Since the client can go well above the refresh - // rates for monitors now in OpenGL mode, this cutoff is done to help - // conserve on CPU time. - mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 16; + mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 0; // Reset draw time to current time mDrawTime = tick_time * 10; |