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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 15:19:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 15:19:50 +0000
commit35d2fefb789751b8730c6f0fae674e72673228d0 (patch)
tree185c267faed52cd416cdefa16d1e160d2b0d3c02 /src/game.cpp
parentca58ec1faedca0081ecd233f2cefa1ba783cebf4 (diff)
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Merged revisions 3692 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index be1c62b6..2794b2e6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -693,24 +693,24 @@ void Game::handleInput()
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if ( keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
- joystick && joystick->isUp())
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
+ (joystick && joystick->isUp()))
{
direction |= Being::UP;
}
- else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
- joystick && joystick->isDown())
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
+ (joystick && joystick->isDown()))
{
direction |= Being::DOWN;
}
- if ( keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
- joystick && joystick->isLeft())
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
+ (joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
}
- else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
- joystick && joystick->isRight())
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
+ (joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
}