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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-01-18 09:14:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-01-18 09:14:36 +0100
commitb823889f1747bbceb61273f7a7383580c4b034e3 (patch)
treee86c37728c0fdd991ed18f101092c07b03b7e918 /src/game.cpp
parent6eb2e01ef6943e4f8ef7cc32ec325e3c22b1f5ec (diff)
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Unified BeingManager::findNearestLivingBeing for eAthena and manaserv
It now always works with pixels.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c8f976a2..9ca58461 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -980,19 +980,14 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK))
{
- Being *target = NULL;
+ Being *target = 0;
bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
// A set target has highest priority
if (!player_node->getTarget())
{
-#ifdef MANASERV_SUPPORT
- Uint16 targetX = x / 32, targetY = y / 32;
-#else
- Uint16 targetX = x, targetY = y;
-#endif
// Only auto target Monsters
- target = beingManager->findNearestLivingBeing(targetX, targetY,
+ target = beingManager->findNearestLivingBeing(player_node,
20, Being::MONSTER);
}
player_node->attack(target, newTarget);