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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 13:24:16 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 21:23:10 +0100
commit306ad2effe4d0897453e61ad787e01dc47c33076 (patch)
tree75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/game.cpp
parent66599a9896e0cf69b58c0a73152aba4750d87af2 (diff)
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General code cleanups
* Use default member initializers * Use range-based for loops * Avoid needless pointer references for ShopItem::mDuplicates * Removed type aliases that are only used once or twice * Removed more unused includes * Removed some unused functions * Removed superfluous .c_str() * Rely on default copy and assignment operators for Vector class * Use std::unique_ptr in some places * Removed duplicated mPlayerMoney updating in SellDialog * Removed duplicated Game::handleInput call * Removed unused SDLInput::mMouseInWindow * Removed remnant of manual widget positioning in HelpWindow * Removed superfluous initialization of static pointers
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e27e6f5d..b7cc02fe 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -88,11 +88,11 @@
#include <sstream>
#include <string>
-Joystick *joystick = nullptr;
+Joystick *joystick;
-OkDialog *weightNotice = nullptr;
-OkDialog *deathNotice = nullptr;
-QuitDialog *quitDialog = nullptr;
+OkDialog *weightNotice;
+OkDialog *deathNotice;
+QuitDialog *quitDialog;
ChatWindow *chatWindow;
StatusWindow *statusWindow;
@@ -110,14 +110,14 @@ OutfitWindow *outfitWindow;
SpecialsWindow *specialsWindow;
SocialWindow *socialWindow;
-ActorSpriteManager *actorSpriteManager = nullptr;
-ChannelManager *channelManager = nullptr;
-CommandHandler *commandHandler = nullptr;
-Particle *particleEngine = nullptr;
-EffectManager *effectManager = nullptr;
-Viewport *viewport = nullptr; /**< Viewport on the map. */
+ActorSpriteManager *actorSpriteManager;
+ChannelManager *channelManager;
+CommandHandler *commandHandler;
+Particle *particleEngine;
+EffectManager *effectManager;
+Viewport *viewport; /**< Viewport on the map. */
-ChatTab *localChatTab = nullptr;
+ChatTab *localChatTab;
/**
* Initialize every game sub-engines in the right order
@@ -338,8 +338,6 @@ static bool saveScreenshot()
void Game::logic()
{
- handleInput();
-
// Handle all necessary game logic
ActorSprite::actorLogic();
actorSpriteManager->logic();