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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-08-24 09:33:33 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-08-24 09:33:33 +0000 |
commit | dd79b36895a17b3da131197be66827e6809615f0 (patch) | |
tree | be41cac640f44cf45ce2f58142cf32eff78dc5d8 /src/game.cpp | |
parent | 9581f6556ac1646b4d30c676403aba544e4edaec (diff) | |
download | mana-dd79b36895a17b3da131197be66827e6809615f0.tar.gz mana-dd79b36895a17b3da131197be66827e6809615f0.tar.bz2 mana-dd79b36895a17b3da131197be66827e6809615f0.tar.xz mana-dd79b36895a17b3da131197be66827e6809615f0.zip |
Added support for sticky windows as discussed with doener. Patch by AHarrison
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 819e863e..ed8ad827 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -202,6 +202,10 @@ void createGuiWindows(Network *network) minimap->getHeight() + 30);*/ // Set initial window visibility + chatWindow->setSticky(true); + miniStatusWindow->setSticky(true); + menuWindow->setSticky(true); + chatWindow->setVisible(true); miniStatusWindow->setVisible(true); statusWindow->setVisible(false); @@ -461,7 +465,30 @@ void Game::handleInput() } break; - // Picking up items on the floor + // Attempt to hide all windows + case SDLK_h: + chatWindow->setVisible(false); + miniStatusWindow->setVisible(false); + statusWindow->setVisible(false); + menuWindow->setVisible(false); + buyDialog->setVisible(false); + sellDialog->setVisible(false); + buySellDialog->setVisible(false); + inventoryWindow->setVisible(false); + npcTextDialog->setVisible(false); + npcListDialog->setVisible(false); + skillDialog->setVisible(false); + //newSkillWindow->setVisible(false); + setupWindow->setVisible(false); + equipmentWindow->setVisible(false); + chargeDialog->setVisible(false); + tradeWindow->setVisible(false); + //buddyWindow->setVisible(false); + helpWindow->setVisible(false); + debugWindow->setVisible(false); + break; + + // Picking up items on the floor case SDLK_g: case SDLK_z: if (!chatWindow->isFocused()) |