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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 14:54:43 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-02 15:02:59 +0200
commitd20b79683997990a1b46ac8d4117f9195aa278f2 (patch)
tree8566fe6cd224003100be35743645c948536f26e8 /src/game.cpp
parent128f908908b77b242b749b27879ba2a9f70a94f6 (diff)
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Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 15beb99c..113c20f6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -371,7 +371,7 @@ Game::Game(Network *network):
mChatHandler(new ChatHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
- mNpcHandler(new NPCHandler),
+ mNpcHandler(new NpcHandler),
mPlayerHandler(new PlayerHandler),
mTradeHandler(new TradeHandler),
mLastTarget(Being::UNKNOWN),