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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-30 23:26:09 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-30 23:49:36 +0200 |
commit | ad85ee32f90939717c5fac5defcdc20f82eb3922 (patch) | |
tree | 66aef3e303a0bece2e626124f97b1ca0b6c2e66e /src/game.cpp | |
parent | a01ad865cd431f919b2d177ccfb035ee6c7c1609 (diff) | |
download | mana-ad85ee32f90939717c5fac5defcdc20f82eb3922.tar.gz mana-ad85ee32f90939717c5fac5defcdc20f82eb3922.tar.bz2 mana-ad85ee32f90939717c5fac5defcdc20f82eb3922.tar.xz mana-ad85ee32f90939717c5fac5defcdc20f82eb3922.zip |
Fixed disconnected dialog to only pop up once
Bug introduced in 88934303761ba950be56eac8b60de2dede88a29f and spotted
by Stefan Dombrowski.
Reviewed-by: Stefan Dombrowski
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index bcfd9ac2..16ea45d6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -220,7 +220,8 @@ Game *Game::mInstance = 0; Game::Game(): mLastTarget(ActorSprite::UNKNOWN), - mCurrentMap(0), mMapName("") + mDisconnected(false), + mCurrentMap(0) { assert(!mInstance); mInstance = this; @@ -374,7 +375,7 @@ void Game::logic() cur_time = time(NULL); // Handle network stuff - if (!Net::getGameHandler()->isConnected()) + if (!Net::getGameHandler()->isConnected() && !mDisconnected) { if (Client::getState() == STATE_CHANGE_MAP) return; // Not a problem here @@ -386,6 +387,7 @@ void Game::logic() Client::instance()->showOkDialog(_("Network Error"), errorMessage, STATE_CHOOSE_SERVER); + mDisconnected = true; } } |