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authorJared Adams <jaxad0127@gmail.com>2010-03-25 16:03:13 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-25 16:56:12 -0600
commit8745368108563d7c32820b989c3ea794ccb834f9 (patch)
treea69554b2e5659b25f50797cc6ab4cc95b2b6f84e /src/game.cpp
parentac18a72c9972faf6dbd68abf3c883b2d444396c8 (diff)
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Remove the type boolean from InventoryWindow
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f2ad6109..185fcb03 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -155,7 +155,7 @@ static void createGuiWindows()
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
statusWindow = new StatusWindow;
miniStatusWindow = new MiniStatusWindow;
- inventoryWindow = new InventoryWindow(player_node->getInventory(), true);
+ inventoryWindow = new InventoryWindow(player_node->getInventory());
skillDialog = new SkillDialog;
minimap = new Minimap;
helpWindow = new HelpWindow;