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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 21:56:38 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 21:56:38 +0200
commit5957475d12c7739fbe69e569316a33588c621c51 (patch)
tree542fb61c4034d477ee8bfe111efca3589471cef1 /src/game.cpp
parentd30a53bf394079f2286fcf1faa8932d0becc2980 (diff)
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Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7f1def50..d2d2ecfd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -982,9 +982,9 @@ void Game::changeMap(const std::string &mapPath)
if (newMusic != oldMusic)
{
if (newMusic.empty())
- sound.stopMusic();
+ sound.fadeOutMusic();
else
- sound.playMusic(newMusic);
+ sound.fadeOutAndPlayMusic(newMusic);
}
delete mCurrentMap;