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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:20:07 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-05 22:26:28 +0100 |
commit | 51e14c9d7aab75fe60f68d4943759eef66eafe9a (patch) | |
tree | cc132a87539ad0e461ac29fddc4b985b83362e72 /src/game.cpp | |
parent | e5bca038ff79497ec2fde520132c017e5105ce60 (diff) | |
download | mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.gz mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.bz2 mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.tar.xz mana-51e14c9d7aab75fe60f68d4943759eef66eafe9a.zip |
Fixed the low framerate problem by not waiting for network events
The enet service loop was waiting up to 10ms for a new network packet to
come in. There is no need for this, so just remove it. Raised the
framerate from about 60 to over 200 fps for me.
Diffstat (limited to 'src/game.cpp')
0 files changed, 0 insertions, 0 deletions