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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
commit07b6070c25faedd78c2e26825bd700dc294f00cf (patch)
tree6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/game.cpp
parent00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff)
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Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b6428103..f83e9c1f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -164,15 +164,15 @@ int get_elapsed_time(int start_time)
/**
* Create all the various globally accessible gui windows
*/
-void createGuiWindows(Network *network)
+void createGuiWindows()
{
// Create dialogs
- chatWindow = new ChatWindow(network);
+ chatWindow = new ChatWindow;
menuWindow = new MenuWindow();
statusWindow = new StatusWindow(player_node);
miniStatusWindow = new MiniStatusWindow();
- buyDialog = new BuyDialog(network);
- sellDialog = new SellDialog(network);
+ buyDialog = new BuyDialog;
+ sellDialog = new SellDialog;
buySellDialog = new BuySellDialog();
inventoryWindow = new InventoryWindow();
npcTextDialog = new NpcTextDialog();
@@ -183,7 +183,7 @@ void createGuiWindows(Network *network)
minimap = new Minimap();
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
chargeDialog = new ChargeDialog();
- tradeWindow = new TradeWindow(network);
+ tradeWindow = new TradeWindow;
//buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
@@ -250,8 +250,7 @@ void destroyGuiWindows()
delete debugWindow;
}
-Game::Game(Network *network):
- mNetwork(network),
+Game::Game():
mBeingHandler(new BeingHandler()),
mBuySellHandler(new BuySellHandler()),
mChatHandler(new ChatHandler()),
@@ -263,10 +262,10 @@ Game::Game(Network *network):
mSkillHandler(new SkillHandler()),
mTradeHandler(new TradeHandler())
{
- createGuiWindows(network);
- engine = new Engine(network);
+ createGuiWindows();
+ engine = new Engine;
- beingManager = new BeingManager(network);
+ beingManager = new BeingManager;
floorItemManager = new FloorItemManager();
// Initialize timers
@@ -276,7 +275,6 @@ Game::Game(Network *network):
// Initialize beings
beingManager->setPlayer(player_node);
- player_node->setNetwork(network);
Joystick::init();
// TODO: The user should be able to choose which one to use
@@ -286,16 +284,16 @@ Game::Game(Network *network):
joystick = new Joystick(0);
}
- network->registerHandler(mBeingHandler.get());
- network->registerHandler(mBuySellHandler.get());
- network->registerHandler(mChatHandler.get());
- network->registerHandler(mEquipmentHandler.get());
- network->registerHandler(mInventoryHandler.get());
- network->registerHandler(mItemHandler.get());
- network->registerHandler(mNpcHandler.get());
- network->registerHandler(mPlayerHandler.get());
- network->registerHandler(mSkillHandler.get());
- network->registerHandler(mTradeHandler.get());
+ Network::registerHandler(mBeingHandler.get());
+ Network::registerHandler(mBuySellHandler.get());
+ Network::registerHandler(mChatHandler.get());
+ Network::registerHandler(mEquipmentHandler.get());
+ Network::registerHandler(mInventoryHandler.get());
+ Network::registerHandler(mItemHandler.get());
+ Network::registerHandler(mNpcHandler.get());
+ Network::registerHandler(mPlayerHandler.get());
+ Network::registerHandler(mSkillHandler.get());
+ Network::registerHandler(mTradeHandler.get());
}
Game::~Game()
@@ -374,7 +372,7 @@ void Game::logic()
}
// Handle network stuff
- mNetwork->flush();
+ Network::flush();
}
}