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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-08-26 17:24:43 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-08-26 17:24:43 +0000 |
commit | 07b6070c25faedd78c2e26825bd700dc294f00cf (patch) | |
tree | 6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/game.cpp | |
parent | 00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff) | |
download | mana-07b6070c25faedd78c2e26825bd700dc294f00cf.tar.gz mana-07b6070c25faedd78c2e26825bd700dc294f00cf.tar.bz2 mana-07b6070c25faedd78c2e26825bd700dc294f00cf.tar.xz mana-07b6070c25faedd78c2e26825bd700dc294f00cf.zip |
Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp index b6428103..f83e9c1f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -164,15 +164,15 @@ int get_elapsed_time(int start_time) /** * Create all the various globally accessible gui windows */ -void createGuiWindows(Network *network) +void createGuiWindows() { // Create dialogs - chatWindow = new ChatWindow(network); + chatWindow = new ChatWindow; menuWindow = new MenuWindow(); statusWindow = new StatusWindow(player_node); miniStatusWindow = new MiniStatusWindow(); - buyDialog = new BuyDialog(network); - sellDialog = new SellDialog(network); + buyDialog = new BuyDialog; + sellDialog = new SellDialog; buySellDialog = new BuySellDialog(); inventoryWindow = new InventoryWindow(); npcTextDialog = new NpcTextDialog(); @@ -183,7 +183,7 @@ void createGuiWindows(Network *network) minimap = new Minimap(); equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); chargeDialog = new ChargeDialog(); - tradeWindow = new TradeWindow(network); + tradeWindow = new TradeWindow; //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); @@ -250,8 +250,7 @@ void destroyGuiWindows() delete debugWindow; } -Game::Game(Network *network): - mNetwork(network), +Game::Game(): mBeingHandler(new BeingHandler()), mBuySellHandler(new BuySellHandler()), mChatHandler(new ChatHandler()), @@ -263,10 +262,10 @@ Game::Game(Network *network): mSkillHandler(new SkillHandler()), mTradeHandler(new TradeHandler()) { - createGuiWindows(network); - engine = new Engine(network); + createGuiWindows(); + engine = new Engine; - beingManager = new BeingManager(network); + beingManager = new BeingManager; floorItemManager = new FloorItemManager(); // Initialize timers @@ -276,7 +275,6 @@ Game::Game(Network *network): // Initialize beings beingManager->setPlayer(player_node); - player_node->setNetwork(network); Joystick::init(); // TODO: The user should be able to choose which one to use @@ -286,16 +284,16 @@ Game::Game(Network *network): joystick = new Joystick(0); } - network->registerHandler(mBeingHandler.get()); - network->registerHandler(mBuySellHandler.get()); - network->registerHandler(mChatHandler.get()); - network->registerHandler(mEquipmentHandler.get()); - network->registerHandler(mInventoryHandler.get()); - network->registerHandler(mItemHandler.get()); - network->registerHandler(mNpcHandler.get()); - network->registerHandler(mPlayerHandler.get()); - network->registerHandler(mSkillHandler.get()); - network->registerHandler(mTradeHandler.get()); + Network::registerHandler(mBeingHandler.get()); + Network::registerHandler(mBuySellHandler.get()); + Network::registerHandler(mChatHandler.get()); + Network::registerHandler(mEquipmentHandler.get()); + Network::registerHandler(mInventoryHandler.get()); + Network::registerHandler(mItemHandler.get()); + Network::registerHandler(mNpcHandler.get()); + Network::registerHandler(mPlayerHandler.get()); + Network::registerHandler(mSkillHandler.get()); + Network::registerHandler(mTradeHandler.get()); } Game::~Game() @@ -374,7 +372,7 @@ void Game::logic() } // Handle network stuff - mNetwork->flush(); + Network::flush(); } } |