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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/floor_item.h
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/floor_item.h')
-rwxr-xr-xsrc/floor_item.h43
1 files changed, 35 insertions, 8 deletions
diff --git a/src/floor_item.h b/src/floor_item.h
index 5563da24..e004c0a2 100755
--- a/src/floor_item.h
+++ b/src/floor_item.h
@@ -24,14 +24,16 @@
#ifndef _TMW_FLOORITEM_H_
#define _TMW_FLOORITEM_H_
-class Map;
-
+#include "graphics.h"
#include "map.h"
+#include "sprite.h"
+
+class Map;
/**
* An item lying on the floor.
*/
-class FloorItem
+class FloorItem : public Sprite
{
public:
/**
@@ -51,28 +53,53 @@ class FloorItem
/**
* Returns instance id of this item.
*/
- unsigned int getId() { return mId; }
+ unsigned int
+ getId() { return mId; }
/**
* Returns the item id.
*/
- unsigned int getItemId() { return mItemId; }
+ unsigned int
+ getItemId() { return mItemId; }
/**
* Returns the x coordinate.
*/
- unsigned short getX() { return mX; }
+ unsigned short
+ getX() { return mX; }
/**
* Returns the y coordinate.
*/
- unsigned short getY() { return mY; }
+ unsigned short
+ getY() { return mY; }
+
+ /**
+ * Returns the pixel y coordinate.
+ *
+ * @see Sprite::getPixelY()
+ */
+ int
+ getPixelY() const { return mY * 32; }
+
+ /**
+ * Draws this floor item to the given graphics context.
+ *
+ * @see Sprite::draw(Graphics, int, int)
+ */
+ void
+ draw(Graphics *graphics, int offsetX, int offsetY)
+ {
+ graphics->drawImage(mImage,
+ mX * 32 + offsetX,
+ mY * 32 + offsetY);
+ }
private:
unsigned int mId;
unsigned int mItemId;
unsigned short mX, mY;
- Sprite *mSprite;
+ Image *mImage;
Sprites::iterator mSpriteIterator;
Map *mMap;
};