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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-04 02:20:38 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-04 02:20:38 +0000
commit4eec29ac0f6a9b05562ac0fbe3d4e5d7e82deeac (patch)
tree0b18ed6970f8fdd6750459e6f9032e444d253580 /src/engine.h
parente160ba567bf3d2ae915e67c12c13e213c1a32a62 (diff)
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Merged 0.0 changes from revision 2898 to 2988 to trunk.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/engine.h b/src/engine.h
index 62e82a49..b16b7c13 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -26,11 +26,11 @@
#include <iosfwd>
-class Graphics;
class Map;
/**
- * Game engine that does the main drawing.
+ * Game engine. Actually hardly does anything anymore except keeping track of
+ * the current map and loading the emotes.
*/
class Engine
{
@@ -60,11 +60,6 @@ class Engine
*/
void logic();
- /**
- * Draws everything on the screen.
- */
- void draw(Graphics *graphics);
-
private:
Map *mCurrentMap;
};