diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-14 19:35:27 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-14 19:35:27 +0000 |
commit | 55494057bd7e1ae5e6260816b1c5b2a84e2ff573 (patch) | |
tree | e8dac9033909041361c1ca72d8955884f2a85b7f /src/engine.h | |
parent | 1ccc963719897ca290104f42adc9c37b792feb7a (diff) | |
download | mana-55494057bd7e1ae5e6260816b1c5b2a84e2ff573.tar.gz mana-55494057bd7e1ae5e6260816b1c5b2a84e2ff573.tar.bz2 mana-55494057bd7e1ae5e6260816b1c5b2a84e2ff573.tar.xz mana-55494057bd7e1ae5e6260816b1c5b2a84e2ff573.zip |
Removed the rather useless remaining draw function from the engine class and
fixed an issue with fading out damage texts (they were sometimes fully opaque
at the end of fading out).
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/engine.h b/src/engine.h index dbe1fddc..90cee9c0 100644 --- a/src/engine.h +++ b/src/engine.h @@ -26,12 +26,12 @@ #include <iosfwd> -class Graphics; class Map; class Network; /** - * Game engine that does the main drawing. + * Game engine. Actually hardly does anything anymore except keeping track of + * the current map and loading the emotes. */ class Engine { @@ -61,11 +61,6 @@ class Engine */ void logic(); - /** - * Draws everything on the screen. - */ - void draw(Graphics *graphics); - private: Map *mCurrentMap; Network *mNetwork; |