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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-13 12:49:52 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-13 12:49:52 +0000
commit10b881f997384378a299bff358716db5183b65a5 (patch)
tree2231d834a69c1db68980c1ccefdc6586df351fc0 /src/engine.h
parentda5a71f65682dbb3f830be4d5ffcd0046aa7b7ce (diff)
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Huge header cleanup to reduce dependencies and compile time.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/engine.h b/src/engine.h
index 00b6e4f4..725f07e9 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -24,11 +24,12 @@
#ifndef _ENGINE_H
#define _ENGINE_H
-#include "map.h"
-#include "graphic/spriteset.h"
-
extern int camera_x, camera_y;
+class Image;
+class Map;
+class Spriteset;
+
/**
* Game engine that does the main drawing.
*/