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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 18:41:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 18:41:45 +0000
commitc2a830c71ef0e271e48ef57a80ee5b00a977a4de (patch)
tree9c8f13688ddbf159a34640ad4cf4fdda3eb20ecf /src/engine.cpp
parentc392a1aa234b304b634c4ace6375ad96397a30b9 (diff)
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Image loader now automatically determines whether to use masked drawing or
an alpha layer.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index fac158bf..cb6b6d1e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -217,7 +217,7 @@ Engine::Engine():
Image *weaponbitmap = resman->getImage(
"graphics/sprites/weapons.png");
Image *itembitmap = resman->getImage(
- "graphics/sprites/items.png", IMG_ALPHA);
+ "graphics/sprites/items.png");
if (!npcbmp) logger->error("Unable to load npcs.png");
if (!emotionbmp) logger->error("Unable to load emotions.png");