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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-29 07:43:34 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-29 07:43:34 +0000
commit47320d3507aac21c8568cd244308e39a8869976a (patch)
treed209af8c5f82cde5149a6b10c8c214933b728d6a /src/engine.cpp
parent391203d83ed7a72b54fb7d7c72dbe35db14f0ea9 (diff)
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Fixed merge issues with respect to scrolling.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp39
1 files changed, 17 insertions, 22 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 28410748..253a8288 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -156,12 +156,6 @@ void Engine::draw(Graphics *graphics)
int midTileY = graphics->getHeight() / 2;
static int lastTick = tick_time;
- // Avoid freaking out when tick_time overflows
- if (tick_time < lastTick)
- {
- lastTick = tick_time;
- }
-
int player_x = player_node->mX - midTileX + player_node->getXOffset();
int player_y = player_node->mY - midTileY + player_node->getYOffset();
@@ -172,7 +166,9 @@ void Engine::draw(Graphics *graphics)
scrollLaziness = 1; //avoids division by zero
//apply lazy scrolling
- while (lastTick < tick_time)
+ int nbTicks = get_elapsed_time(lastTick) / 10;
+ lastTick += nbTicks;
+ for (; nbTicks > 0; --nbTicks)
{
if (player_x > view_x + scrollRadius)
{
@@ -190,7 +186,6 @@ void Engine::draw(Graphics *graphics)
{
view_y += (player_y - view_y + scrollRadius) / scrollLaziness;
}
- lastTick++;
}
//auto center when player is off screen
@@ -219,15 +214,15 @@ void Engine::draw(Graphics *graphics)
}
}
- camera_x = (int)(view_x + 16);
- camera_y = (int)(view_y + 16);
+ camera_x = (int)view_x;
+ camera_y = (int)view_y;
// Draw tiles and sprites
if (mCurrentMap != NULL)
{
- mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 0);
- mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 1);
- mCurrentMap->draw(graphics, (int)view_x, (int)view_y, 2);
+ mCurrentMap->draw(graphics, camera_x, camera_y, 0);
+ mCurrentMap->draw(graphics, camera_x, camera_y, 1);
+ mCurrentMap->draw(graphics, camera_x, camera_y, 2);
mCurrentMap->drawOverlay( graphics,
view_x,
view_y,
@@ -250,8 +245,8 @@ void Engine::draw(Graphics *graphics)
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- int mouseTileX = (int)(mouseX + view_x) / 32;
- int mouseTileY = (int)(mouseY + view_y) / 32;
+ int mouseTileX = (mouseX + camera_x) / 32;
+ int mouseTileY = (mouseY + camera_y) / 32;
Path debugPath = mCurrentMap->findPath(
player_node->mX / 32, player_node->mY / 32,
@@ -260,8 +255,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 0, 0));
for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
{
- int squareX = i->x * 32 - int(view_x) + 12;
- int squareY = i->y * 32 - int(view_y) + 12;
+ int squareX = i->x * 32 - camera_x + 12;
+ int squareY = i->y * 32 - camera_y + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -274,9 +269,9 @@ void Engine::draw(Graphics *graphics)
Beings *beings = beingManager->getAll();
for (BeingIterator i = beings->begin(); i != beings->end(); i++)
{
- (*i)->drawSpeech(graphics, -(int)view_x, -(int)view_y);
- (*i)->drawName(graphics, -(int)view_x, -(int)view_y);
- (*i)->drawEmotion(graphics, -(int)view_x, -(int)view_y);
+ (*i)->drawSpeech(graphics, -camera_x, -camera_y);
+ (*i)->drawName(graphics, -camera_x, -camera_y);
+ (*i)->drawEmotion(graphics, -camera_x, -camera_y);
}
// Draw target marker if needed
@@ -287,8 +282,8 @@ void Engine::draw(Graphics *graphics)
graphics->setColor(gcn::Color(255, 255, 255));
int dy = (target->getType() == Being::PLAYER) ? 90 : 52;
- graphics->drawText("[TARGET]", target->getPixelX() - (int)view_x + 15,
- target->getPixelY() - (int)view_y - dy, gcn::Graphics::CENTER);
+ graphics->drawText("[TARGET]", target->getPixelX() - camera_x + 15,
+ target->getPixelY() - camera_y - dy, gcn::Graphics::CENTER);
}
gui->draw();