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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-19 20:23:28 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-08-19 20:23:28 +0000 |
commit | a3fb2940327ff2e1a7c3517a7f0ccfbd965f9110 (patch) | |
tree | 69783b3212f9614d7379e71b04629f795c33976c /src/engine.cpp | |
parent | 034167c22d252f2e3d50bf6c9e345aca57e7cb04 (diff) | |
download | mana-a3fb2940327ff2e1a7c3517a7f0ccfbd965f9110.tar.gz mana-a3fb2940327ff2e1a7c3517a7f0ccfbd965f9110.tar.bz2 mana-a3fb2940327ff2e1a7c3517a7f0ccfbd965f9110.tar.xz mana-a3fb2940327ff2e1a7c3517a7f0ccfbd965f9110.zip |
Moved gui window construction from engine.cpp to game.cpp
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 127 |
1 files changed, 3 insertions, 124 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 4c91a688..72d90a61 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -30,7 +30,6 @@ #include <guichan/widgets/label.hpp> #include "being.h" -#include "configuration.h" #include "floor_item.h" #include "game.h" #include "graphics.h" @@ -41,25 +40,10 @@ #include "graphic/spriteset.h" -//#include "gui/buddywindow.h" -#include "gui/buy.h" -#include "gui/buysell.h" -#include "gui/chargedialog.h" -#include "gui/chat.h" -#include "gui/equipmentwindow.h" #include "gui/gui.h" -#include "gui/help.h" -#include "gui/inventorywindow.h" #include "gui/minimap.h" -#include "gui/npc.h" -#include "gui/npc_text.h" -#include "gui/popupmenu.h" -#include "gui/sell.h" -#include "gui/setup.h" -#include "gui/skill.h" #include "gui/stats.h" #include "gui/status.h" -#include "gui/trade.h" #include "gui/windowcontainer.h" #include "resources/image.h" @@ -67,8 +51,9 @@ #include "resources/itemmanager.h" #include "resources/resourcemanager.h" -extern Being* autoTarget; -extern Graphics* graphics; +extern Being *autoTarget; +extern Graphics *graphics; +extern Minimap *minimap; extern Spriteset *hairset, *playerset; char itemCurrenyQ[10] = "0"; @@ -76,25 +61,6 @@ int camera_x, camera_y; gcn::Label *debugInfo; -ChatWindow *chatWindow; -StatusWindow *statusWindow; -BuyDialog *buyDialog; -SellDialog *sellDialog; -BuySellDialog *buySellDialog; -InventoryWindow *inventoryWindow; -NpcListDialog *npcListDialog; -NpcTextDialog *npcTextDialog; -SkillDialog *skillDialog; -//NewSkillDialog *newSkillWindow; -StatsWindow *statsWindow; -Setup* setupWindow; -Minimap *minimap; -EquipmentWindow *equipmentWindow; -ChargeDialog *chargeDialog; -TradeWindow *tradeWindow; -//BuddyWindow *buddyWindow; -HelpWindow *helpWindow; -PopupMenu *popupMenu; std::map<int, Spriteset*> monsterset; ItemManager *itemDb; /**< Item database object */ @@ -181,72 +147,6 @@ Engine::Engine(): // (Well, the BasicContainer interface isn't that much more useful... ;) dynamic_cast<WindowContainer*>(gui->getTop())->add(debugInfo); - // Create dialogs - chatWindow = new ChatWindow( - config.getValue("homeDir", "") + std::string("/chatlog.txt")); - statusWindow = new StatusWindow(); - buyDialog = new BuyDialog(); - sellDialog = new SellDialog(); - buySellDialog = new BuySellDialog(); - inventoryWindow = new InventoryWindow(); - npcTextDialog = new NpcTextDialog(); - npcListDialog = new NpcListDialog(); - skillDialog = new SkillDialog(); - //newSkillWindow = new NewSkillDialog(); - statsWindow = new StatsWindow(); - setupWindow = new Setup(); - minimap = new Minimap(); - equipmentWindow = new EquipmentWindow(); - chargeDialog = new ChargeDialog(); - tradeWindow = new TradeWindow(); - //buddyWindow = new BuddyWindow(); - helpWindow = new HelpWindow(); - popupMenu = new PopupMenu(); - - // Initialize window posisitons - int screenW = graphics->getWidth(); - int screenH = graphics->getHeight(); - - chatWindow->setPosition(0, screenH - chatWindow->getHeight()); - statusWindow->setPosition(screenW - statusWindow->getWidth() - 5, 5); - inventoryWindow->setPosition(screenW - statusWindow->getWidth() - - inventoryWindow->getWidth() - 10, 5); - statsWindow->setPosition( - screenW - 5 - statsWindow->getWidth(), - statusWindow->getHeight() + 20); - chargeDialog->setPosition( - screenW - 5 - chargeDialog->getWidth(), - screenH - chargeDialog->getHeight() - 15); - tradeWindow->setPosition(screenW - statusWindow->getWidth() - - tradeWindow->getWidth() - 10, - inventoryWindow->getY() + inventoryWindow->getHeight()); - /*buddyWindow->setPosition(10, - minimap->getHeight() + 30);*/ - equipmentWindow->setPosition(5,140); - - // Set initial window visibility - chatWindow->setVisible(true); - statusWindow->setVisible(true); - buyDialog->setVisible(false); - sellDialog->setVisible(false); - buySellDialog->setVisible(false); - inventoryWindow->setVisible(false); - npcTextDialog->setVisible(false); - npcListDialog->setVisible(false); - skillDialog->setVisible(false); - //newSkillWindow->setVisible(false); - statsWindow->setVisible(false); - setupWindow->setVisible(false); - equipmentWindow->setVisible(false); - chargeDialog->setVisible(false); - tradeWindow->setVisible(false); - //buddyWindow->setVisible(false); - helpWindow->setVisible(false); - popupMenu->setVisible(false); - - // Do not focus any text field - gui->focusNone(); - // Load the sprite sets ResourceManager *resman = ResourceManager::getInstance(); Image *npcbmp = resman->getImage("graphics/sprites/npcs.png"); @@ -274,27 +174,6 @@ Engine::Engine(): Engine::~Engine() { - // Delete windows - delete chatWindow; - delete statusWindow; - delete buyDialog; - delete sellDialog; - delete buySellDialog; - delete inventoryWindow; - delete npcListDialog; - delete npcTextDialog; - delete skillDialog; - delete statsWindow; - delete setupWindow; - delete minimap; - delete equipmentWindow; - delete chargeDialog; - //delete newSkillWindow; - delete tradeWindow; - //delete buddyWindow; - delete helpWindow; - delete popupMenu; - // Delete sprite sets //delete monsterset; delete npcset; 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