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authorJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
commitd4f32a38fd498c180d562ced38a9129e0abf2252 (patch)
treee655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/engine.cpp
parent6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff)
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Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index f56f8a49..2cb48ba0 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -34,7 +34,7 @@
#include "gui/okdialog.h"
#include "gui/viewport.h"
-#include "net/maphandler.h"
+#include "net/gamehandler.h"
#include "net/net.h"
#include "resources/mapreader.h"
@@ -44,6 +44,8 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
+#include <assert.h>
+
Engine::Engine():
mCurrentMap(0)
{
@@ -108,7 +110,7 @@ bool Engine::changeMap(const std::string &mapPath)
delete mCurrentMap;
mCurrentMap = newMap;
- Net::getMapHandler()->mapLoaded(mapPath);
+ Net::getGameHandler()->mapLoaded(mapPath);
return true;
}