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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/emoteshortcut.cpp
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
Diffstat (limited to 'src/emoteshortcut.cpp')
-rw-r--r--src/emoteshortcut.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
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+/*
+ * Aethyra
+ * Copyright 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * Aethyra is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * Aethyra is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Aethyra; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "emoteshortcut.h"
+
+#include "configuration.h"
+#include "localplayer.h"
+
+#include "utils/tostring.h"
+
+EmoteShortcut::EmoteShortcut *emoteShortcut;
+
+EmoteShortcut::EmoteShortcut():
+ mEmoteSelected(0)
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ mEmotes[i] = i + 1;
+ }
+ load();
+}
+
+EmoteShortcut::~EmoteShortcut()
+{
+ save();
+}
+
+void EmoteShortcut::load()
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ int emoteId = (int) config.getValue("emoteshortcut" + toString(i), i + 1);
+
+ if (emoteId)
+ {
+ mEmotes[i] = emoteId;
+ }
+ }
+}
+
+void EmoteShortcut::save()
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ const int emoteId = mEmotes[i] ? mEmotes[i] : 0;
+ config.setValue("emoteshortcut" + toString(i), emoteId);
+ }
+}
+
+void EmoteShortcut::useEmote(int index)
+{
+ if ((index > 0) && (index <= SHORTCUT_EMOTES))
+ {
+ if (mEmotes[index - 1] > 0)
+ {
+ player_node->emote(mEmotes[index - 1]);
+ }
+ }
+}