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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-04 01:14:28 +0100 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-02-09 17:31:08 -0700 |
commit | ac468007930e8f9531403fbfb683903cfa263307 (patch) | |
tree | 09ed64e7b8c0f0d2cca7009f1a757a81336a14ef /src/effectmanager.cpp | |
parent | e9df7438f734341bf7c906c33ac8a82a7733e204 (diff) | |
download | mana-ac468007930e8f9531403fbfb683903cfa263307.tar.gz mana-ac468007930e8f9531403fbfb683903cfa263307.tar.bz2 mana-ac468007930e8f9531403fbfb683903cfa263307.tar.xz mana-ac468007930e8f9531403fbfb683903cfa263307.zip |
Fixed up the copyright headers
Decision is to go with exact authors when some file is basically done by
one person, and in most other cases assign TMW or Aethyra team copyright
when multiple people from those teams have been involved.
Also, the first summary line should now contain the subset of
functionality that the file is part of, not the name of the whole
project.
Diffstat (limited to 'src/effectmanager.cpp')
-rw-r--r-- | src/effectmanager.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index 83cdf382..f004a450 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -1,8 +1,9 @@ /* - * The Mana World - * Copyright 2008 The Mana World Development Team + * An effects manager + * Copyright (C) 2008 Fate <fate.tmw@googlemail.com> + * Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com> * - * This file is part of Aethyra. + * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -40,7 +41,7 @@ EffectManager::EffectManager() else { logger->log("Effects are now loading"); - } + } for_each_xml_child_node(node, root) { @@ -78,7 +79,7 @@ bool EffectManager::trigger(int id, Being* being) } if (!(*i).SFX.empty()) sound.playSfx((*i).SFX); - break; + break; } } return rValue; @@ -96,9 +97,8 @@ bool EffectManager::trigger(int id, int x, int y) particleEngine->addEffect((*i).GFX, x, y); if (!(*i).SFX.empty()) sound.playSfx((*i).SFX); - break; + break; } } return rValue; } - |