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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-31 23:01:23 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-10-31 23:01:23 +0000 |
commit | 052cdbd8fce689b64371da82409bfd4e0f189f45 (patch) | |
tree | 316c8a69defc2a9ca69d9e3a4840de44db8d2382 /src/effectmanager.cpp | |
parent | 6d928722369bc1db7f17d3fb0d0cb69ce304d39b (diff) | |
download | mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.gz mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.bz2 mana-052cdbd8fce689b64371da82409bfd4e0f189f45.tar.xz mana-052cdbd8fce689b64371da82409bfd4e0f189f45.zip |
Merged revisions 4071,4093,4100,4363 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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Diffstat (limited to 'src/effectmanager.cpp')
-rw-r--r-- | src/effectmanager.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp index bb8b5733..87d98834 100644 --- a/src/effectmanager.cpp +++ b/src/effectmanager.cpp @@ -42,12 +42,10 @@ EffectManager::EffectManager() else { logger->log("Effects are now loading"); - } + } for_each_xml_child_node(node, root) { - int id; - if (xmlStrEqual(node->name, BAD_CAST "effect")) { EffectDescription ed; @@ -61,22 +59,22 @@ EffectManager::EffectManager() EffectManager::~EffectManager() { - } bool EffectManager::trigger(int id, int x, int y) { bool rValue = false; - for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i) + for (std::list<EffectDescription>::iterator i = mEffects.begin(); + i != mEffects.end(); ++i) { if ((*i).id == id) { rValue = true; - if((*i).GFX != "") + if ((*i).GFX != "") particleEngine->addEffect((*i).GFX, x, y); - if((*i).SFX != "") + if ((*i).SFX != "") sound.playSfx((*i).SFX); - break; + break; } } return rValue; |