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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 13:24:16 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 21:23:10 +0100
commit306ad2effe4d0897453e61ad787e01dc47c33076 (patch)
tree75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/compoundsprite.cpp
parent66599a9896e0cf69b58c0a73152aba4750d87af2 (diff)
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General code cleanups
* Use default member initializers * Use range-based for loops * Avoid needless pointer references for ShopItem::mDuplicates * Removed type aliases that are only used once or twice * Removed more unused includes * Removed some unused functions * Removed superfluous .c_str() * Rely on default copy and assignment operators for Vector class * Use std::unique_ptr in some places * Removed duplicated mPlayerMoney updating in SellDialog * Removed duplicated Game::handleInput call * Removed unused SDLInput::mMouseInWindow * Removed remnant of manual widget positioning in HelpWindow * Removed superfluous initialization of static pointers
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r--src/compoundsprite.cpp35
1 files changed, 20 insertions, 15 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index 68cdc095..f2621384 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -247,21 +247,24 @@ void CompoundSprite::redraw() const
#endif
mWidth = mHeight = mOffsetX = mOffsetY = 0;
- Sprite *s = nullptr;
- SpriteConstIterator it, it_end = mSprites.end();
int posX = 0;
int posY = 0;
- for (it = mSprites.begin(); it != it_end; ++it)
+ for (auto sprite : mSprites)
{
- s = *it;
-
- if (s)
- {
- updateValues(mWidth, posX, s->getWidth() / 2, s->getWidth() / 2, s->getOffsetX());
- updateValues(mHeight, posY, s->getHeight(), 0, s->getOffsetY());
- }
+ if (!sprite)
+ continue;
+
+ updateValues(mWidth, posX,
+ sprite->getWidth() / 2,
+ sprite->getWidth() / 2,
+ sprite->getOffsetX());
+
+ updateValues(mHeight, posY,
+ sprite->getHeight(),
+ 0,
+ sprite->getOffsetY());
}
if (mWidth == 0 && mHeight == 0)
@@ -296,12 +299,14 @@ void CompoundSprite::redraw() const
graphics->setTarget(surface);
graphics->_beginDraw();
- for (it = mSprites.begin(); it != it_end; ++it)
+ for (auto sprite : mSprites)
{
- s = *it;
+ if (!sprite)
+ continue;
- if (s)
- s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
+ sprite->draw(graphics,
+ posX - sprite->getWidth() / 2,
+ posY - sprite->getHeight());
}
// Uncomment to see buffer sizes
@@ -316,7 +321,7 @@ void CompoundSprite::redraw() const
32, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
- SDL_BlitSurface(surface, NULL, surfaceA, NULL);
+ SDL_BlitSurface(surface, nullptr, surfaceA, nullptr);
delete mImage;
delete mAlphaImage;