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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-10-22 12:52:35 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-10-22 12:52:35 +0200 |
commit | dbac793645654ac6715e6adecfd9d4a4a1fd8551 (patch) | |
tree | 52550aeeb8caec936897a792236300f86aad3884 /src/client.cpp | |
parent | a9bcae9f81d97f67ab21cd26a099449cf0746137 (diff) | |
download | mana-dbac793645654ac6715e6adecfd9d4a4a1fd8551.tar.gz mana-dbac793645654ac6715e6adecfd9d4a4a1fd8551.tar.bz2 mana-dbac793645654ac6715e6adecfd9d4a4a1fd8551.tar.xz mana-dbac793645654ac6715e6adecfd9d4a4a1fd8551.zip |
Turned the OpenGL and disable transparency options as static members.
- Now OpenGL and the transparency disabling are set at startup and
not read again for displaying graphics, preventing graphic errors
before startup.
- We also agreed long time ago that SDL specific functions
should have a SDL prefix. The header has been rearranged a bit
to do so.
- Also fixed a possible discrepancy in the hasAlphaChannel() function.
Reviewed-by: CodyMartin.
Resolves: Mana-Mantis: #260.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2681a254..3ed3fb34 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -253,7 +253,7 @@ Client::Client(const Options &options): "Exiting.", mLocalDataDir.c_str())); } - Image::setEnableAlphaCache(config.getValue("alphaCache", true)); + Image::SDLsetEnableAlphaCache(config.getValue("alphaCache", true)); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); @@ -317,9 +317,14 @@ Client::Client(const Options &options): } #endif -#ifdef USE_OPENGL bool useOpenGL = !mOptions.noOpenGL && (config.getValue("opengl", 0) == 1); + // Set up the transparency option for low CPU when not using OpenGL. + if (!useOpenGL && (config.getValue("lowcpu", 0) == 1)) + Image::SDLdisableTransparency(); + +#ifdef USE_OPENGL + // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); |