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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-28 14:30:10 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-09 23:45:11 +0100 |
commit | 8aeb42b16430c85e4bc4052d881b8335d4a2ff36 (patch) | |
tree | b2c3deb9a722bcff49192578995ae7182a711cda /src/client.cpp | |
parent | 011f69af465085bd8555737a3297f0e070040128 (diff) | |
download | mana-8aeb42b16430c85e4bc4052d881b8335d4a2ff36.tar.gz mana-8aeb42b16430c85e4bc4052d881b8335d4a2ff36.tar.bz2 mana-8aeb42b16430c85e4bc4052d881b8335d4a2ff36.tar.xz mana-8aeb42b16430c85e4bc4052d881b8335d4a2ff36.zip |
Allow changing fullscreen resolution without restart
Unified Graphics:setFullscreen and Graphics:resize into a single
Graphics:changeVideoMode function that tries to restore the existing mode when
changing to the new mode didn't work, and exists with an error when that also
fails.
Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the
Client class, so that the second part could also be called when changing
resolution fullscreen mode.
The Video tab in the Setup window now also filters out any modes smaller than
640x480 since the game won't properly adapt to that resolution anyway.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 37 |
1 files changed, 22 insertions, 15 deletions
diff --git a/src/client.cpp b/src/client.cpp index 2dcb3ba3..5a9cc726 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -515,7 +515,7 @@ int Client::exec() break; case SDL_VIDEORESIZE: - resizeVideo(event.resize.w, event.resize.h); + handleVideoResize(event.resize.w, event.resize.h); break; } @@ -1391,7 +1391,7 @@ void Client::accountLogin(LoginData *loginData) config.setValue("remember", loginData->remember); } -void Client::resizeVideo(int width, int height) +void Client::handleVideoResize(int width, int height) { // Keep a minimum size. This isn't adhered to by the actual window, but // it keeps some window positions from getting messed up. @@ -1401,20 +1401,13 @@ void Client::resizeVideo(int width, int height) if (graphics->getWidth() == width && graphics->getHeight() == height) return; - if (graphics->resize(width, height)) + if (graphics->changeVideoMode(width, + height, + graphics->getBpp(), + false, + graphics->getHWAccel())) { - gui->videoResized(); - - if (mDesktop) - mDesktop->setSize(width, height); - - if (mSetupButton) - mSetupButton->setPosition(width - mSetupButton->getWidth() - 3, 3); - - if (mGame) - mGame->videoResized(width, height); - - gui->draw(); + videoResized(width, height); // Since everything appears to have worked out, remember to store the // new size in the configuration. @@ -1422,3 +1415,17 @@ void Client::resizeVideo(int width, int height) config.setValue("screenheight", height); } } + +void Client::videoResized(int width, int height) +{ + gui->videoResized(); + + if (mDesktop) + mDesktop->setSize(width, height); + + if (mSetupButton) + mSetupButton->setPosition(width - mSetupButton->getWidth() - 3, 3); + + if (mGame) + mGame->videoResized(width, height); +} |