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author | Jared Adams <jaxad0127@gmail.com> | 2010-06-03 14:12:42 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-06-03 14:23:08 -0600 |
commit | 8615f1bbad630602009c04a317cd83e03aaa620c (patch) | |
tree | 6f1aaade0f9d745536ec1bda73314cb0841a89e4 /src/client.cpp | |
parent | 24802c19b0c3ee287898a81a0257d27843d5d09d (diff) | |
download | mana-8615f1bbad630602009c04a317cd83e03aaa620c.tar.gz mana-8615f1bbad630602009c04a317cd83e03aaa620c.tar.bz2 mana-8615f1bbad630602009c04a317cd83e03aaa620c.tar.xz mana-8615f1bbad630602009c04a317cd83e03aaa620c.zip |
Unload loaded DBs before loading them again
This greatly simplifies handling DBs when changing states. No more
need to manage unloading in Client (except when exiting).
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/client.cpp b/src/client.cpp index aa48591f..93450805 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -422,6 +422,14 @@ Client::~Client() SDL_RemoveTimer(mLogicCounterId); SDL_RemoveTimer(mSecondsCounterId); + // Unload XML databases + ColorDB::unload(); + EmoteDB::unload(); + ItemDB::unload(); + MonsterDB::unload(); + NPCDB::unload(); + StatusEffect::unload(); + // Before config.write() since it writes the shortcuts to the config delete itemShortcut; delete emoteShortcut; @@ -575,14 +583,6 @@ int Client::exec() { delete game; game = 0; - - // Unload XML databases - ColorDB::unload(); - EmoteDB::unload(); - ItemDB::unload(); - MonsterDB::unload(); - NPCDB::unload(); - StatusEffect::unload(); } mOldState = mState; |