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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-01 20:20:21 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-10 20:31:51 +0100
commit683da50e37fbbb2e3f70a4421a06dabd9bb912d8 (patch)
tree065526585f7af480df2eae40ed0acc1595331fd4 /src/client.cpp
parent8a88347e9ee6ce9f14d638cf602f3a763bc3ff01 (diff)
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player_node -> local_player
Reviewed-by: Ablu
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 2d4ac8cc..aa3991c0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -848,8 +848,8 @@ int Client::exec()
case STATE_GAME:
logger->log("Memorizing selected character %s",
- player_node->getName().c_str());
- config.setValue("lastCharacter", player_node->getName());
+ local_player->getName().c_str());
+ config.setValue("lastCharacter", local_player->getName());
// Fade out logon-music here too to give the desired effect
// of "flowing" into the game.