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authorJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
commitf04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch)
tree1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/beingmanager.h
parent9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff)
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Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really needed.
Diffstat (limited to 'src/beingmanager.h')
-rw-r--r--src/beingmanager.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 11721709..02c83725 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -99,12 +99,20 @@ class BeingManager
Beings& getAll();
/**
+ * Returns true if the given being is in the manager's list, false
+ * otherwise.
+ *
+ * \param being the being to search for
+ */
+ bool hasBeing(Being *being);
+
+ /**
* Logic.
*/
void logic();
/**
- * Destroys all beings except the local player
+ * Destroys all beings except the local player and current NPC (if any)
*/
void clear();