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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/beingmanager.cpp | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r-- | src/beingmanager.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index af968bdb..d72c4ee4 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -188,7 +188,7 @@ Being *BeingManager::findBeingByPixel(int x, int y) return NULL; } -Being *BeingManager::findBeingByName(std::string name, Being::Type type) +Being *BeingManager::findBeingByName(const std::string &name, Being::Type type) { for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { @@ -321,11 +321,12 @@ Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, return (maxdist >= dist) ? closestBeing : NULL; } -bool BeingManager::hasBeing(Being *being) +bool BeingManager::hasBeing(Being *being) const { - for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + for (Beings::const_iterator i = mBeings.begin(); i != mBeings.end(); i++) { - if (being == *i) return true; + if (being == *i) + return true; } return false; |