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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/being.h | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 167 |
1 files changed, 2 insertions, 165 deletions
diff --git a/src/being.h b/src/being.h index 6264d56d..95f8c802 100644 --- a/src/being.h +++ b/src/being.h @@ -22,6 +22,7 @@ #ifndef BEING_H #define BEING_H +#include "actorsprite.h" #include "configlistener.h" #include "map.h" #include "particlecontainer.h" @@ -44,31 +45,17 @@ #define SPEECH_TIME 500 #define SPEECH_MAX_TIME 1000 -class AnimatedSprite; class FlashText; -class Graphics; -class Image; class ItemInfo; class Item; class Particle; class Position; -class SimpleAnimation; class SpeechBubble; class Text; -class StatusEffect; - -class Being : public Actor, public ConfigListener +class Being : public ActorSprite, public ConfigListener { public: - enum Type - { - UNKNOWN, - PLAYER, - NPC, - MONSTER - }; - /** * Action the being is currently performing * WARNING: Has to be in sync with the same enum in the Being class @@ -84,14 +71,6 @@ class Being : public Actor, public ConfigListener HURT }; - enum TargetCursorSize - { - TC_SMALL = 0, - TC_MEDIUM, - TC_LARGE, - NUM_TC - }; - enum Speech { NO_SPEECH = 0, @@ -275,11 +254,6 @@ class Being : public Actor, public ConfigListener */ void drawEmotion(Graphics *graphics, int offsetX, int offsetY); - /** - * Returns the type of the being. - */ - virtual Type getType() const { return UNKNOWN; } - /** * Return Being's current Job (player job, npc, monster, creature ) */ @@ -317,18 +291,6 @@ class Being : public Actor, public ConfigListener int getAttackSpeed() const { return mAttackSpeed; } /** - * Sets the sprite id. - */ - void setId(int id) { mId = id; } - - int getId() const { return mId; } - - /** - * Sets the map the being is on - */ - void setMap(Map *map); - - /** * Sets the current action. */ virtual void setAction(Action action, int attackType = 0); @@ -369,21 +331,6 @@ class Being : public Actor, public ConfigListener SpriteDirection getSpriteDirection() const { return SpriteDirection(mSpriteDirection); } - /** - * Draws this being to the given graphics context. - * - * @see Actor::draw(Graphics, int, int) - * - * TODO: The following two functions should be combined. - * at some point draw(), was changed to use mPx and mPy, with arugements - * only for the offset, drawSpriteAt() takes x, and y and draws the sprite - * exactly at those coords (though it does do some computing to work how the - * old draw() worked). - */ - virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; - - virtual void drawSpriteAt(Graphics *graphics, int x, int y) const; - void setPosition(const Vector &pos); /** @@ -412,17 +359,6 @@ class Being : public Actor, public ConfigListener virtual int getCollisionRadius() const; /** - * Returns the required size of a target cursor for this being. - */ - virtual Being::TargetCursorSize getTargetCursorSize() const - { return TC_MEDIUM; } - - /** - * Take control of a particle. - */ - void controlParticle(Particle *particle); - - /** * Shoots a missile particle from this being, to target being */ void fireMissile(Being *target, const std::string &particle); @@ -439,16 +375,6 @@ class Being : public Actor, public ConfigListener */ const Path &getPath() const { return mPath; } - /** - * Sets the target animation for this being. - */ - void setTargetAnimation(SimpleAnimation *animation); - - /** - * Untargets the being - */ - void untarget() { mUsedTargetCursor = NULL; } - /** * Set the Emoticon type and time displayed above @@ -466,42 +392,6 @@ class Being : public Actor, public ConfigListener */ Uint8 getEmotion() const { return mEmotion; } - /** - * Sets the being's stun mode. If zero, the being is `normal', - * otherwise it is `stunned' in some fashion. - */ - void setStunMode(int stunMode) - { - if (mStunMode != stunMode) - updateStunMode(mStunMode, stunMode); - mStunMode = stunMode; - }; - - void setStatusEffect(int index, bool active); - - /** - * A status effect block is a 16 bit mask of status effects. - * We assign each such flag a block ID of offset + bitnr. - * - * These are NOT the same as the status effect indices. - */ - void setStatusEffectBlock(int offset, Uint16 flags); - - /** - * Triggers a visual effect, such as `level up' - * - * Only draws the visual effect, does not play sound effects - * - * \param effectId ID of the effect to trigger - */ - virtual void triggerEffect(int effectId) - { - internalTriggerEffect(effectId, false, true); - } - - virtual AnimatedSprite *getSprite(int index) const - { return mSprites[index]; } - static void load(); virtual void optionChanged(const std::string &value) {} @@ -524,41 +414,6 @@ class Being : public Actor, public ConfigListener */ virtual void updateCoords(); - /** - * Gets the way the object blocks pathfinding for other objects - */ - virtual Map::BlockType getBlockType() const - { return Map::BLOCKTYPE_NONE; } - - /** - * Trigger visual effect, with components - * - * \param effectId ID of the effect to trigger - * \param sfx Whether to trigger sound effects - * \param gfx Whether to trigger graphical effects - */ - void internalTriggerEffect(int effectId, bool sfx, bool gfx); - - /** - * Notify self that the stun mode has been updated. Invoked by - * setStunMode if something changed. - */ - virtual void updateStunMode(int oldMode, int newMode); - - /** - * Notify self that a status effect has flipped. - * The new flag is passed. - */ - virtual void updateStatusEffect(int index, bool newStatus); - - /** - * Handle an update to a status or stun effect - * - * \param The StatusEffect to effect - * \param effectId -1 for stun, otherwise the effect index - */ - virtual void handleStatusEffect(StatusEffect *effect, int effectId); - virtual void showName(); /** The current sprite Frame number to be displayed */ @@ -578,7 +433,6 @@ class Being : public Actor, public ConfigListener Action mAction; /**< Action the being is performing */ Uint16 mSubType; /**< Subtype (graphical view, basically) */ - int mId; /**< Unique sprite id */ Uint8 mDirection; /**< Facing direction */ Uint8 mSpriteDirection; /**< Facing direction */ std::string mName; /**< Name of character */ @@ -600,17 +454,6 @@ class Being : public Actor, public ConfigListener std::string mSpeech; Text *mText; const gcn::Color *mTextColor; - Uint16 mStunMode; /**< Stun mode; zero if not stunned */ - std::set<int> mStatusEffects; /**< set of active status effects */ - - typedef std::vector<AnimatedSprite*> Sprites; - typedef Sprites::iterator SpriteIterator; - typedef Sprites::const_iterator SpriteConstIterator; - Sprites mSprites; - - ParticleList mStunParticleEffects; - ParticleVector mStatusParticleEffects; - ParticleList mChildParticleEffects; Vector mDest; /**< destination coordinates. */ @@ -623,9 +466,6 @@ class Being : public Actor, public ConfigListener */ int getOffset(char pos, char neg) const; - /** Reset particle status effects on next redraw? */ - bool mMustResetParticles; - /** Speech Bubble components */ SpeechBubble *mSpeechBubble; @@ -640,9 +480,6 @@ class Being : public Actor, public ConfigListener int mX, mY; /**< Position in tile */ int mDamageTaken; - - /** Target cursor being used */ - SimpleAnimation *mUsedTargetCursor; }; #endif |