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authorPhilipp Sehmisch <tmw@crushnet.org>2008-07-01 14:51:23 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-07-01 14:51:23 +0000
commitd3ccf6a0b97ce4189eef4fde606cf5b5f93fac14 (patch)
treef4c4e5b1cc87b34d0a3946c3409882ba222e2ad7 /src/being.h
parent59c17d5f465ddcf1956e8cdf1aae1dbda0a1431f (diff)
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Ported some GUI improvements from Legend of Mazeroth (GUI skinning via XML files, item descriptions on mouse-over, map names in minimap window, speech bubbles)
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/being.h b/src/being.h
index f4cdc743..9d04f383 100644
--- a/src/being.h
+++ b/src/being.h
@@ -44,6 +44,7 @@ class Map;
class Graphics;
class ImageSet;
class Particle;
+class SpeechBubble;
/**
* A position along a being's path.
@@ -115,10 +116,10 @@ class Being : public Sprite
Uint16 mX, mY; /**< Pixel coordinates of tile center */
Uint8 mEmotion; /**< Currently showing emotion */
Uint8 mEmotionTime; /**< Time until emotion disappears */
- Uint16 mAttackSpeed; /**< Attack speed */
+ Uint16 mAttackSpeed; /**< Attack speed */
Uint16 mWalkTime;
- Action mAction; /**< Action the being is performing */
- Uint16 mJob; /**< Job (player job, npc, monster, ) */
+ Action mAction; /**< Action the being is performing */
+ Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
/**
* Constructor.
@@ -209,7 +210,7 @@ class Being : public Sprite
* Draws the speech text above the being.
*/
void
- drawSpeech(Graphics *graphics, int offsetX, int offsetY);
+ drawSpeech(Graphics* graphics, int offsetX, int offsetY);
/**
* Draws the emotion picture above the being.
@@ -389,8 +390,10 @@ class Being : public Sprite
std::list<Particle *> mChildParticleEffects;
private:
- int
- getOffset(int step) const;
+ int getOffset(int step) const;
+
+ // Speech Bubble components
+ SpeechBubble *mSpeechBubble;
Sint16 mStepX, mStepY;
Uint16 mStepTime;