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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 01:42:53 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 01:43:55 +0100
commit1715d0afe44a282a356ca88e47c92ec556f094dd (patch)
tree36dcaa69dcf0165c33d7da1c1cc1a9f5fb7e228f /src/being.h
parent511d9ac780e094767e806c9a448ac973279dd4c8 (diff)
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Fixed include structure in resource/ directory
There is also a new rule that trivial constructors and destructors should no longer be trivially "documented", since this just takes up space with no gain.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 8c92ab78..158f2f72 100644
--- a/src/being.h
+++ b/src/being.h
@@ -596,7 +596,7 @@ class Being : public Sprite
bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */
- const ItemInfo* mEquippedWeapon;
+ const ItemInfo *mEquippedWeapon;
static std::vector<std::string> hairColors;
static int mNumberOfHairColors; /** Number of hair colors in use */