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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-30 16:46:21 +0000
commit928fcf801f53d44d8b31b4285052a067340ab4ff (patch)
tree91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/being.h
parentc8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff)
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Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/being.h b/src/being.h
index 7ba1ec88..5914014b 100644
--- a/src/being.h
+++ b/src/being.h
@@ -38,7 +38,7 @@
class AnimatedSprite;
class Equipment;
-class EquipmentInfo;
+class ItemInfo;
class Item;
class Map;
class Graphics;
@@ -349,26 +349,23 @@ class Being : public Sprite
getHeight() const;
/**
- * Returns the required size of a target cursor for this being
+ * Returns the required size of a target cursor for this being.
*/
- virtual Being::TargetCursorSize
- getTargetCursorSize() const
+ virtual Being::TargetCursorSize getTargetCursorSize() const
{ return TC_MEDIUM; }
std::auto_ptr<Equipment> mEquipment;
/**
- * Take control of a particle
+ * Take control of a particle.
*/
- void
- controlParticle(Particle *particle);
+ void controlParticle(Particle *particle);
protected:
/**
* Sets the new path for this being.
*/
- void
- setPath(const Path &path);
+ void setPath(const Path &path);
/**
* Calculates the offset in the given directions.
@@ -379,8 +376,7 @@ class Being : public Sprite
/**
* Returns the sprite direction of this being.
*/
- SpriteDirection
- getSpriteDirection() const;
+ SpriteDirection getSpriteDirection() const;
Uint32 mId; /**< Unique sprite id */
Uint16 mWalkSpeed; /**< Walking speed */
@@ -389,7 +385,8 @@ class Being : public Sprite
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
- EquipmentInfo* mEquippedWeapon; /**< Engine-related infos about weapon */
+ /** Engine-related infos about weapon. */
+ const ItemInfo* mEquippedWeapon;
Path mPath;
std::string mSpeech;