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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/being.h | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 149 |
1 files changed, 106 insertions, 43 deletions
diff --git a/src/being.h b/src/being.h index 07b12232..d5ec7fab 100644 --- a/src/being.h +++ b/src/being.h @@ -28,22 +28,27 @@ #include <string> #include <SDL_types.h> +#include "sprite.h" +#include "map.h" + #define NR_HAIR_STYLES 5 #define NR_HAIR_COLORS 10 class Map; class Graphics; -struct PATH_NODE { +struct PATH_NODE +{ /** * Constructor. */ PATH_NODE(unsigned short x, unsigned short y); - unsigned short x, y; + unsigned short x; + unsigned short y; }; -class Being +class Being : public Sprite { public: enum Type { @@ -61,7 +66,7 @@ class Being MONSTER_DEAD = 9, SIT = 13, HIT = 14, - DEAD = 15, + DEAD = 15 }; enum Direction { @@ -73,20 +78,19 @@ class Being NORTH = 4, NE = 5, EAST = 6, - SE = 7, + SE = 7 }; Uint16 job; /**< Job (player job, npc, monster, ) */ Uint16 x, y; /**< Tile coordinates */ Uint8 direction; /**< Facing direction */ Uint8 action; - Uint8 frame; + Uint8 mFrame; Sint32 speech_color; Uint16 walk_time; Uint16 speed; Uint8 emotion; /**< Currently showing emotion */ Uint8 emotion_time; /**< Time until emotion disappears */ - Uint32 text_x, text_y; // temp solution to fix speech position Uint16 aspd; /**< Attack speed */ @@ -175,88 +179,147 @@ class Being /** * Draws the speech text above the being. */ - void drawSpeech(Graphics *graphics); + void drawSpeech(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); /** * Returns the type of the being. */ - Type getType(); + Type getType() const; // ACCES METHODS /** - * get the weapon picture id. + * Gets the weapon picture id. */ - Uint16 getWeapon() { return m_weapon; } + Uint16 getWeapon() const { return mWeapon; } /** - * get the sprite id. + * Gets the sprite id. */ - Uint32 getId() { return m_id; } + Uint32 getId() const { return mId; } // MODIFICATION METHODS /** - * set the weapon picture id. + * Sets the weapon picture id. * - * @param weapon : the picture id + * @param weapon the picture id */ - void setWeapon(Uint16 weapon); + void + setWeapon(Uint16 weapon) { mWeapon = weapon; } /** - * set the weapon picture id with the weapon id. + * Sets the weapon picture id with the weapon id. * - * @param weapon : the weapon id + * @param weapon the weapon id */ void setWeaponById(Uint16 weapon); /** - * set the sprite id. + * Sets the sprite id. */ - void setId(Uint32 id); + void + setId(Uint32 id) { mId = id; } /** - * Set the map the being is on + * Sets the map the being is on */ void setMap(Map *map); + // SPRITE METHODS + + /** + * Draws this being to the given graphics context. + * + * @see Sprite::draw(Graphics, int, int) + */ + void + draw(Graphics *graphics, Sint32 offsetX, Sint32 offsetY); + + /** + * Returns the pixel X coordinate. + */ + int + getPixelX() const { return mPx; } + + /** + * Returns the pixel Y coordinate. + * + * @see Sprite::getPixelY() + */ + int + getPixelY() const { return mPy; } + + /** + * Get the current X pixel offset. + */ + int + getXOffset() const; + + /** + * Get the current Y pixel offset. + */ + int + getYOffset() const; + private: - Uint16 m_weapon; - Uint32 m_id; /**< Unique id */ - Map *map; + /** + * Sets the new path for this being. + */ + void + setPath(std::list<PATH_NODE> path); - std::list<PATH_NODE> path; + Uint16 mWeapon; /**< Weapon picture id */ + Uint32 mId; /**< Unique id */ + Map *mMap; /**< Map on which this being resides */ + std::string mName; /**< Name of character */ + Sprites::iterator mSpriteIterator; + + std::list<PATH_NODE> mPath; std::string speech; std::string damage; Uint16 hairStyle, hairColor; Uint32 speech_time; Uint32 damage_time; bool showSpeech, showDamage; - std::string mName; /**< Name of character */ - - /** - * Sets the new path for this being. - */ - void setPath(std::list<PATH_NODE> path); + Sint32 mPx, mPy; /**< Pixel coordinates */ }; -/** Return a specific id Being */ -Being *findNode(Uint32 id); +/** + * Return a specific id Being + */ +Being* +findNode(Uint32 id); -/** Return a being at specific coordinates */ -Being *findNode(Uint16 x, Uint16 y); +/** + * Return a being at specific coordinates + */ +Being* +findNode(Uint16 x, Uint16 y); -/** Return a being at specific coordinates with specific type*/ -Being *findNode(Uint16 x, Uint16 y, Being::Type type); +/** + * Return a being at specific coordinates with specific type + */ +Being* +findNode(Uint16 x, Uint16 y, Being::Type type); -/** Create a being and add it to the list of beings */ -Being *createBeing(Uint32 id, Uint16 job, Map *map); +/** + * Create a being and add it to the list of beings + */ +Being* +createBeing(Uint32 id, Uint16 job, Map *map); -/** Remove a Being */ -void remove_node(Being *being); +/** + * Remove a Being + */ +void +remove_node(Being *being); -/** Sort beings in vertical order */ -void sort(); +/** + * Sort beings in vertical order + */ +void +sort(); extern Being *player_node; |