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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-29 01:21:45 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-30 15:59:52 +0200 |
commit | 8a67e721880959b431d220e2d1fd5b60a4f11ad7 (patch) | |
tree | e8383591a0cd3d4849309a6ab0fa1d67823f371c /src/being.h | |
parent | fe87acd14acd2aa33c9b8a03a77d80d6a7648f1b (diff) | |
download | mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.gz mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.bz2 mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.tar.xz mana-8a67e721880959b431d220e2d1fd5b60a4f11ad7.zip |
Added customizable on-hit effects for characters.
This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h index a4e2e443..bc749a3a 100644 --- a/src/being.h +++ b/src/being.h @@ -176,6 +176,9 @@ class Being : public ActorSprite, public EventListener */ virtual void handleAttack(Being *victim, int damage, AttackType type); + const ItemInfo *getEquippedWeapon() const + { return mEquippedWeapon; } + /** * Returns the name of the being. */ |