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author | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
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committer | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
commit | 218ad29dc13b1b89da9804dec15f32692d8709d6 (patch) | |
tree | e1547d951089109de83833fb2a29067fc11eee8c /src/being.h | |
parent | 8119f4ec53b64adc427f683077f65ce8aec85582 (diff) | |
download | mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.gz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.bz2 mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.xz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.zip |
Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h index 1eeeb9db..a2d5e5a7 100644 --- a/src/being.h +++ b/src/being.h @@ -393,7 +393,6 @@ class Being : public Sprite std::string mName; /**< Name of character */ SpriteIterator mSpriteIterator; bool mIsGM; - bool mTargeted; bool mParticleEffects; /**< Whether to display particles or not */ /** Engine-related infos about weapon. */ |