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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:30:00 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:31:11 +0100
commit07f7d52f661a74e6d0c780ca53e724651e3dcc48 (patch)
treeb55b8c0d04a1544ace42f00642adfde4ad045d94 /src/being.h
parent6c29cfa167820635ea602b5cc31dcfeb7b04478c (diff)
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Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between "if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/being.h b/src/being.h
index 9e207448..e8badaed 100644
--- a/src/being.h
+++ b/src/being.h
@@ -115,7 +115,7 @@ class Being : public Sprite
Uint16 mJob; /**< Job (player job, npc, monster, ) */
Uint16 mX, mY; /**< Tile coordinates */
Action mAction; /**< Action the being is performing */
- Uint16 mFrame;
+ Uint16 mFrame;
Uint16 mWalkTime;
Uint8 mEmotion; /**< Currently showing emotion */
Uint8 mEmotionTime; /**< Time until emotion disappears */
@@ -492,7 +492,8 @@ class Being : public Sprite
*/
int getOffset(char pos, char neg) const;
- bool mMustResetParticles; /**< Reset particle status effects on next redraw? */
+ /** Reset particle status effects on next redraw? */
+ bool mMustResetParticles;
// Speech Bubble components
SpeechBubble *mSpeechBubble;