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authorIra Rice <irarice@gmail.com>2008-10-15 15:23:21 +0000
committerIra Rice <irarice@gmail.com>2008-10-15 15:23:21 +0000
commitd3f84af9d22814db0ec67e87805b3d1054afd606 (patch)
tree9ee8fa2f0cb9b85da65bfebd0f2f74cbf8fbf20e /src/being.h
parent0ce8857e4e3fbd69c48f7db9123293bdcbcd9751 (diff)
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De-hardcoded colors in trunk. Now, all colors are loaded from
colors.xml.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/being.h b/src/being.h
index 05a49d9a..f5f1a1a7 100644
--- a/src/being.h
+++ b/src/being.h
@@ -36,8 +36,9 @@
#include "gui/speechbubble.h"
+#include "resources/colordb.h"
+
#define NR_HAIR_STYLES 10
-#define NR_HAIR_COLORS 16
#define FIRST_IGNORE_EMOTE 14
@@ -362,6 +363,7 @@ class Being : public Sprite
const std::auto_ptr<Equipment> mEquipment;
+
protected:
/**
* Sets the new path for this being.
@@ -389,6 +391,7 @@ class Being : public Sprite
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
bool mIsGM;
+ bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */
const ItemInfo* mEquippedWeapon;
@@ -405,9 +408,6 @@ class Being : public Sprite
std::vector<std::string> mSpriteColors;
std::list<Particle *> mChildParticleEffects;
- protected:
- bool mParticleEffects; /**< Whether to display particles or not */
-
private:
/**
* Calculates the offset in the given directions.