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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-12-10 02:22:59 +0000 |
commit | e961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch) | |
tree | 5464d14635191407eb24c7ad76b1b218b33016d2 /src/being.cpp | |
parent | 43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff) | |
download | mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.gz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.bz2 mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.tar.xz mana-e961be5bfd29ad3f44f948828981cb3ab07f25a7.zip |
Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp index a9dfa93c..a562389f 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -57,12 +57,13 @@ Being::Being(int id, int job, Map *map): mDirection(DOWN), mMap(NULL), mEquippedWeapon(NULL), - mHairStyle(0), mHairColor(0), + mHairStyle(1), mHairColor(0), mGender(2), mSpeechTime(0), mPx(0), mPy(0), mSprites(VECTOREND_SPRITE, NULL), - mEquipmentSpriteIDs(VECTOREND_SPRITE, 0) + mSpriteIDs(VECTOREND_SPRITE, 0), + mSpriteColors(VECTOREND_SPRITE, "") { setMap(map); @@ -134,9 +135,11 @@ Being::setHairStyle(int style, int color) } void -Being::setVisibleEquipment(int slot, int id) +Being::setSprite(int slot, int id, std::string color) { - mEquipmentSpriteIDs[slot] = id; + assert (slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); + mSpriteIDs[slot] = id; + mSpriteColors[slot] = color; } void |