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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 22:30:00 +0100
committerIra Rice <irarice@gmail.com>2009-02-09 17:10:37 -0700
commit1db7d10787f462430054ba04110a8d4647bdbd0a (patch)
tree60dc4d04c738b1f54a41bc9d9b6d0e5ffb0fb1d4 /src/being.cpp
parent1ae95b709235ce811ce72437aa257bb7500e00d0 (diff)
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Mostly whitespace fixes
Removed tab characters and trailing spaces and added spaces between "if(", "for(", "while(" and "switch(".
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 9b8ede27..0ac86d13 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -190,7 +190,7 @@ void Being::setSpeech(const std::string &text, Uint32 time)
while (start != std::string::npos && end != std::string::npos)
{
// Catch multiple embeds and ignore them so it doesn't crash the client.
- while ((mSpeech.find('[', start + 1) != std::string::npos) &&
+ while ((mSpeech.find('[', start + 1) != std::string::npos) &&
(mSpeech.find('[', start + 1) < end))
{
start = mSpeech.find('[', start + 1);
@@ -314,7 +314,7 @@ void Being::setAction(Action action)
{
currentAction = mEquippedWeapon->getAttackType();
}
- else
+ else
{
currentAction = ACTION_ATTACK;
}
@@ -383,11 +383,11 @@ SpriteDirection Being::getSpriteDirection() const
{
dir = DIRECTION_RIGHT;
}
- else
+ else
{
dir = DIRECTION_LEFT;
}
-
+
return dir;
}
@@ -517,10 +517,10 @@ void Being::drawSpeech(int offsetX, int offsetY)
mSpeechBubble->setCaption(mName, mNameColor);
- // Not quite centered, but close enough. However, it's not too important to get
- // it right right now, as it doesn't take bubble collision into account yet.
+ // Not quite centered, but close enough. However, it's not too important to get
+ // it right right now, as it doesn't take bubble collision into account yet.
mSpeechBubble->setText(mSpeech);
- mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 -
+ mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() * 4 / 11), py - 70 -
(mSpeechBubble->getNumRows()*14));
mSpeechBubble->setVisible(true);
}
@@ -548,7 +548,7 @@ Being::Type Being::getType() const
int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
- if (mAction != WALK || !(mDirection & (pos | neg)))
+ if (mAction != WALK || !(mDirection & (pos | neg)))
{
return 0;
}
@@ -557,13 +557,13 @@ int Being::getOffset(char pos, char neg) const
// We calculate the offset _from_ the _target_ location
offset -= 32;
- if (offset > 0)
+ if (offset > 0)
{
offset = 0;
}
// Going into negative direction? Invert the offset.
- if (mDirection & pos)
+ if (mDirection & pos)
{
offset = -offset;
}
@@ -576,11 +576,11 @@ int Being::getWidth() const
if (mSprites[BASE_SPRITE])
{
const int width = mSprites[BASE_SPRITE]->getWidth() > DEFAULT_WIDTH ?
- mSprites[BASE_SPRITE]->getWidth() :
+ mSprites[BASE_SPRITE]->getWidth() :
DEFAULT_WIDTH;
return width;
}
- else
+ else
{
return DEFAULT_WIDTH;
}
@@ -592,11 +592,11 @@ int Being::getHeight() const
if (mSprites[BASE_SPRITE])
{
const int height = mSprites[BASE_SPRITE]->getHeight() > DEFAULT_HEIGHT ?
- mSprites[BASE_SPRITE]->getHeight() :
+ mSprites[BASE_SPRITE]->getHeight() :
DEFAULT_HEIGHT;
return height;
}
- else
+ else
{
return DEFAULT_HEIGHT;
}