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author | Bertram <bertram@cegetel.net> | 2010-03-04 15:04:14 +0100 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-12 23:50:22 +0200 |
commit | cd727d2223bc51f282bec29d666a0f5f30bdd151 (patch) | |
tree | 1d8cd6be12ec1ea42a088bb2b4a5705f1bac4ee0 /src/being.cpp | |
parent | 27c7c5f725f5cf1e3393df9393b08fdc26057212 (diff) | |
download | mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.gz mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.bz2 mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.tar.xz mana-cd727d2223bc51f282bec29d666a0f5f30bdd151.zip |
Reviewed the LocalPlayer::nextTile() function. The ManaServ movement system is functional!!
Introduced LocalPlayer::getNextWalkPosition(unsigned char dir)
which takes care about the player next position while moving using keyboard.
I removed the pixel scaler thing because it couldn't handle all the noticed cases
and was rather heavy.
There is still a bug in the movement system (nothing's perfect) but it's very rare
and this is here in eAthena, too.
So, I'll give a try at taking care of it once I'll have polished all of this a bit.
Please try and give feedback!!
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/being.cpp b/src/being.cpp index 2500061a..44293732 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -513,12 +513,7 @@ void Being::nextTile() int Being::getCollisionRadius() const { // FIXME: Get this from XML file - int radius = getWidth() / 2; - if (radius > 32 / 2) radius = 32 / 2; - // set a default value if no value returned. - if (radius < 1) radius = 32 / 3; - - return radius; + return 16; } void Being::logic() |