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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-01 20:20:21 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-10 20:31:51 +0100 |
commit | 683da50e37fbbb2e3f70a4421a06dabd9bb912d8 (patch) | |
tree | 065526585f7af480df2eae40ed0acc1595331fd4 /src/being.cpp | |
parent | 8a88347e9ee6ce9f14d638cf602f3a763bc3ff01 (diff) | |
download | mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.gz mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.bz2 mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.tar.xz mana-683da50e37fbbb2e3f70a4421a06dabd9bb912d8.zip |
player_node -> local_player
Reviewed-by: Ablu
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/being.cpp b/src/being.cpp index 5af437de..887be37c 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -319,7 +319,7 @@ void Being::takeDamage(Being *attacker, int amount, // Selecting the right color if (type == CRITICAL || type == FLEE) { - if (attacker == player_node) + if (attacker == local_player) { color = &userPalette->getColor( UserPalette::HIT_LOCAL_PLAYER_CRITICAL); @@ -331,7 +331,7 @@ void Being::takeDamage(Being *attacker, int amount, } else if (!amount) { - if (attacker == player_node) + if (attacker == local_player) { // This is intended to be the wrong direction to visually // differentiate between hits and misses @@ -344,7 +344,7 @@ void Being::takeDamage(Being *attacker, int amount, } else if (getType() == MONSTER) { - if (attacker == player_node) + if (attacker == local_player) { color = &userPalette->getColor( UserPalette::HIT_LOCAL_PLAYER_MONSTER); @@ -426,7 +426,7 @@ void Being::handleAttack(Being *victim, int damage, int attackId) // TODO: Add attack type handling, see Attack struct and AttackType // and make use of it by grouping attacks per attack type and add random // attack use on tA, based on normal and critical attack types. - if (this != player_node) + if (this != local_player) setAction(Being::ATTACK, attackId); if (victim) @@ -493,7 +493,7 @@ void Being::addGuild(Guild *guild) mGuilds[guild->getId()] = guild; guild->addMember(mId, mName); - if (this == player_node && socialWindow) + if (this == local_player && socialWindow) { socialWindow->addTab(guild); } @@ -501,7 +501,7 @@ void Being::addGuild(Guild *guild) void Being::removeGuild(int id) { - if (this == player_node && socialWindow) + if (this == local_player && socialWindow) { socialWindow->removeTab(mGuilds[id]); } @@ -544,7 +544,7 @@ void Being::clearGuilds() { Guild *guild = itr->second; - if (this == player_node && socialWindow) + if (this == local_player && socialWindow) socialWindow->removeTab(guild); guild->removeMember(mId); @@ -568,7 +568,7 @@ void Being::setParty(Party *party) updateColors(); - if (this == player_node && socialWindow) + if (this == local_player && socialWindow) { if (old) socialWindow->removeTab(old); @@ -851,11 +851,11 @@ void Being::logic() // by LocalPlayer::startWalking(), we shouldn't get // in the way here for other cases. // Hence, we set the direction in Being::logic() only when: - // 1. It is not the localPlayer - // 2. When it is the localPlayer but only by mouse + // 1. It is not the local_player + // 2. When it is the local_player but only by mouse // (because in that case, the path can have more than one tile.) - if ((player_node == this && player_node->isPathSetByMouse()) - || player_node != this) + if ((local_player == this && local_player->isPathSetByMouse()) + || local_player != this) { int direction = 0; const float dx = std::abs(dir.x); @@ -984,8 +984,8 @@ void Being::showName() } // Display the IP when under tmw-Athena (GM only). - if (Net::getNetworkType() == ServerInfo::TMWATHENA && player_node - && player_node->getShowIp() && player->getIp()) + if (Net::getNetworkType() == ServerInfo::TMWATHENA && local_player + && local_player->getShowIp() && player->getIp()) { mDisplayName += strprintf(" %s", ipToString(player->getIp())); } @@ -1000,7 +1000,7 @@ void Being::showName() } gcn::Font *font = 0; - if (player_node && player_node->getTarget() == this + if (local_player && local_player->getTarget() == this && getType() != MONSTER) { font = boldFont; @@ -1024,7 +1024,7 @@ void Being::updateColors() mNameColor = &userPalette->getColor(UserPalette::NPC); mTextColor = &userPalette->getColor(UserPalette::NPC); } - else if (this == player_node) + else if (this == local_player) { mNameColor = &userPalette->getColor(UserPalette::SELF); mTextColor = &Theme::getThemeColor(Theme::PLAYER); @@ -1038,7 +1038,7 @@ void Being::updateColors() mTextColor = &userPalette->getColor(UserPalette::GM); mNameColor = &userPalette->getColor(UserPalette::GM); } - else if (mParty && mParty == player_node->getParty()) + else if (mParty && mParty == local_player->getParty()) { mNameColor = &userPalette->getColor(UserPalette::PARTY); } |