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author | Chuck Miller <shadowmil@gmail.com> | 2010-03-31 23:51:16 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-03-31 23:52:52 -0400 |
commit | 2bddef7af2e1fd01186188947fb685a47b228e3c (patch) | |
tree | f625d3a05df8b3bdabb52fdfaf6cfb1aa40d84b7 /src/being.cpp | |
parent | 9a877ff9180f219e868884f9ef59a6e8cb7a8934 (diff) | |
download | mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.gz mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.bz2 mana-2bddef7af2e1fd01186188947fb685a47b228e3c.tar.xz mana-2bddef7af2e1fd01186188947fb685a47b228e3c.zip |
A hack to prevent NPCs from walking off screen on ManaServ
This should really be fixed a different way, but until I find
the cause of the issue, this will have to hold.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp index 72bdef3d..1d9047d1 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -590,6 +590,10 @@ void Being::logic() mDest : Vector(mPath.front().x, mPath.front().y); + // This is a hack that stops NPCs from running off the map... + if (mDest.x <= 0 && mDest.y <= 0) + return; + // The Vector representing the difference between current position // and the next destination path node. Vector dir = dest - mPos; |