summaryrefslogtreecommitdiff
path: root/src/being.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
commitbfbb797e6c528e0650826e917d498c52362abbb0 (patch)
tree8d111b92eefe8451a66b57599217829b4127318e /src/being.cpp
parentdae5c721bf974792db526f1d736384d95a75635e (diff)
downloadmana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.gz
mana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.bz2
mana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.xz
mana-bfbb797e6c528e0650826e917d498c52362abbb0.zip
Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/being.cpp b/src/being.cpp
index e4a1e9fc..682daddb 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -34,7 +34,7 @@
#include "map.h"
#include "resources/resourcemanager.h"
-#include "resources/spriteset.h"
+#include "resources/imageset.h"
#include "gui/gui.h"
@@ -42,7 +42,7 @@
#include "utils/tostring.h"
int Being::instances = 0;
-Spriteset *Being::emotionset = NULL;
+ImageSet *Being::emotionSet = NULL;
Being::Being(Uint16 id, Uint16 job, Map *map):
mJob(job),
@@ -72,8 +72,8 @@ Being::Being(Uint16 id, Uint16 job, Map *map):
{
// Load the emotion set
ResourceManager *rm = ResourceManager::getInstance();
- emotionset = rm->getSpriteset("graphics/sprites/emotions.png", 30, 32);
- if (!emotionset) logger->error("Unable to load emotions spriteset!");
+ emotionSet = rm->getImageSet("graphics/sprites/emotions.png", 30, 32);
+ if (!emotionSet) logger->error("Unable to load emotions!");
}
instances++;
@@ -89,8 +89,8 @@ Being::~Being()
if (instances == 0)
{
- emotionset->decRef();
- emotionset = NULL;
+ emotionSet->decRef();
+ emotionSet = NULL;
}
}
@@ -515,7 +515,7 @@ Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
int px = mPx + offsetX + 3;
int py = mPy + offsetY - 60;
- graphics->drawImage(emotionset->get(mEmotion - 1), px, py);
+ graphics->drawImage(emotionSet->get(mEmotion - 1), px, py);
}
void