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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-09-19 17:28:33 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-09-19 17:28:33 +0000 |
commit | 1a9320fafb23940d0463e6f384713d0f99fc0c61 (patch) | |
tree | d152680dbdc8febf0b5a445ba760255068d72f04 /src/being.cpp | |
parent | 2f027ebcf8f0ad78f7edf58af7dda94d89034c85 (diff) | |
download | mana-1a9320fafb23940d0463e6f384713d0f99fc0c61.tar.gz mana-1a9320fafb23940d0463e6f384713d0f99fc0c61.tar.bz2 mana-1a9320fafb23940d0463e6f384713d0f99fc0c61.tar.xz mana-1a9320fafb23940d0463e6f384713d0f99fc0c61.zip |
Merged 0.0 changes from revision 3362 to 3580 to trunk.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 90 |
1 files changed, 20 insertions, 70 deletions
diff --git a/src/being.cpp b/src/being.cpp index bdb27384..81bed667 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -36,12 +36,10 @@ #include "resources/resourcemanager.h" #include "resources/imageset.h" +#include "resources/iteminfo.h" #include "gui/gui.h" -#include "resources/resourcemanager.h" -#include "resources/imageset.h" - #include "utils/dtor.h" #include "utils/tostring.h" @@ -58,11 +56,11 @@ Being::Being(Uint16 id, Uint16 job, Map *map): mEquipment(new Equipment()), mId(id), mSex(2), - mWeapon(0), mWalkSpeed(150), mSpeedModifier(1024), mSpriteDirection(DIRECTION_DOWN), mDirection(DOWN), mMap(NULL), + mEquippedWeapon(NULL), mHairStyle(0), mHairColor(0), mSpeechTime(0), mPx(0), mPy(0), @@ -302,7 +300,7 @@ Being::setSpeech(const std::string &text, Uint32 time) void Being::takeDamage(int amount) { - gcn::Font* font; + gcn::Font *font; std::string damage = amount ? toString(amount) : "miss"; // Selecting the right color @@ -312,8 +310,9 @@ Being::takeDamage(int amount) } else { - // hit particle effect - controlParticle(particleEngine->addEffect("graphics/particles/hit.particle.xml", 0, 0)); + // Hit particle effect + controlParticle(particleEngine->addEffect( + "graphics/particles/hit.particle.xml", 0, 0)); if (getType() == MONSTER) { @@ -325,7 +324,7 @@ Being::takeDamage(int amount) } } - // show damage number + // Show damage number particleEngine->addTextSplashEffect(damage, 255, 255, 255, font, mPx + 16, mPy + 16); } @@ -340,7 +339,7 @@ void Being::setMap(Map *map) { // Remove sprite from potential previous map - if (mMap != NULL) + if (mMap) { mMap->removeSprite(mSpriteIterator); } @@ -348,12 +347,12 @@ Being::setMap(Map *map) mMap = map; // Add sprite to potential new map - if (mMap != NULL) + if (mMap) { mSpriteIterator = mMap->addSprite(this); } - //clear particle effect list because child particles became invalid + // Clear particle effect list because child particles became invalid mChildParticleEffects.clear(); } @@ -362,7 +361,8 @@ Being::controlParticle(Particle *particle) { if (particle) { - particle->disableAutoDelete(); //the effect may not die without the beings permission or we segvault + // The effect may not die without the beings permission or we segfault + particle->disableAutoDelete(); mChildParticleEffects.push_back(particle); } } @@ -380,20 +380,12 @@ Being::setAction(Action action) currentAction = ACTION_SIT; break; case ATTACK: - switch (getWeapon()) + if (mEquippedWeapon) { - case 3: - currentAction = ACTION_ATTACK; - break; - case 2: - currentAction = ACTION_ATTACK_BOW; - break; - case 1: - currentAction = ACTION_ATTACK_STAB; - break; - case 0: - currentAction = ACTION_ATTACK; - break; + currentAction = mEquippedWeapon->getAttackType(); + } + else { + currentAction = ACTION_ATTACK; } for (int i = 0; i < VECTOREND_SPRITE; i++) { @@ -533,11 +525,9 @@ Being::logic() } } - //Update particle effects - for ( std::list<Particle *>::iterator i = mChildParticleEffects.begin(); - i != mChildParticleEffects.end(); - - ) + // Update particle effects + for (std::list<Particle *>::iterator i = mChildParticleEffects.begin(); + i != mChildParticleEffects.end();) { (*i)->setPosition((float)mPx + 16.0f, (float)mPy + 32.0f); if (!(*i)->isAlive()) @@ -599,46 +589,6 @@ Being::getType() const return UNKNOWN; } -void -Being::setWeaponById(Uint16 weapon) -{ - //TODO: Use an external file to map weapon IDs to weapon types - switch (weapon) - { - case 529: // iron arrows - case 1199: // arrows - break; - - case 623: //scythe - setWeapon(3); - break; - - case 1200: // bow - case 530: // short bow - case 545: // forest bow - setWeapon(2); - break; - - case 521: // sharp knife - /* UNCOMMENT TO TEST SHARP KNIFE AS SCYTHE - * setWeapon(3) - * break; - */ - case 522: // dagger - case 536: // short sword - case 1201: // knife - setWeapon(1); - break; - - case 0: // unequip - setWeapon(0); - break; - - default: - logger->log("Not a weapon: %d", weapon); - } -} - int Being::getOffset(int step) const { // Check whether we're walking in the requested direction |